In UXDG310 class, we learned to design our first UX project with the prompt of creating a travel app.
We created Wandr. to reimagine the road trip experiences with features that find hidden gems along their routes and make planning a trip easy and fun.
In this case study, I document my process and insights as I learned to design UI for the first time. I also explored accessibility within our design system and learned how to collaborate with a Graphic Designer.
UI Lead
Maddy Bay, Zach Hoedl, Chi Quach
10 weeks, January - March 2022
Figma (Wireframing, Prototyping, Visual design)
Figjam (User flow, Affinitization)
Adobe Illustrator (Illustration, Iconography)
There are a lot of existing apps focus on navigation and booking process sector. However, there are only fews focusing on emotional aspect of traveling but their UX can be more personalized.
We narrow our target users to Gen Z, Millennials, and Gen X, as Baby Boomers may have different travel preferences and mobility considerations.
We conduct 6 in-depth interviews to learn more about our users’ most and least favorite aspects of road trips.
Every features aims to solve the pain points we gathered from our interviews with users.
Since our ‘Explore’ feature is the hero of our app, we wanted to make it stand out.
For a spontaneous voting feature like ‘Explore’, we thought Tinder ‘Swipe’ would be the perfect inspiration.
We loved the use of numbers to indicate the sequence of stops, and we also enjoyed how Uber allows users to reorganize the order, edit, and add more stops as needed.
We draw inspiration from the use Gestalt Principle of Proximity and Similarity in Spotify into our design.
Inspired by how Apple label their back buttons to let the users where they will return to, I incorporated that in our design as well.
From our interviews, I noticed that people loved bringing their polaroid camera on their road trips to capture memories so we wanted to integrate that experience to our app.
I use multiplication of 4 to apply to all our sizes for components, fonts, icons, illustrations, margins, and paddings.
In graphic design, Zach approached his work from the grid 'inside out', contrasting with what I've learned from other UI resources, where many designers begin with central elements and work outwards. We decided tZach's grid as a foundation and then ar the elements using my center-outwards approach.
We regularly tested it to ensure it met accessbility standards.
Our graphic designer chose light yellow, blue, and smoky white as our brand colors. I then selected color pairings that comply with WCAG AAA and AA standards.
I test our UI for Tritanopia since blue and yellow are our main accent colors. I also test when our prototypes without color to ensure the contrast for legibility.
I made sure that every touch target for clickable buttons are larger than 44px x 44px.
Our team wanted to create our own set of icons. To optimize the accessibility, I suggested to label the icons.
I intentionally chose Manrope, a typography that supports 264 languages. For our UX writing, we keep our language simple, concise, and clear to understand.
To create an inclusive experience for Wandr., I involve a diverse range of users in our research and testing.
Living with my grandparents and helping them with their iPads and iPhones has made me become intrigued in accessibility in UI. Throughout this project, I spent a lot of time studying WCAG guidelines, Apple accessibility handbook, Microsoft Inclusive Design Toolkit, and Google Material Design. I also shared what I learned with my team.
We conducted 2 testing rounds in order to collect as feedback as possible.
Since we adhered to our class's process and conducted testing after the first version of our high-fiprototypes, it took us more time to implement all the changes based on the testing feedback. We had to change our components and ungroup the layout, tasks that would have been simpler had we modified during the rapid prototyping/wireframe stage
I had a blast working with Maddy and Zach. I always looked forward to our team meetings and had the best time with them. It was an interesting experience learning from a graphic design perspective and sharing my interest with accessibility with them.
Instead of being universal, I learned to take into account of edge cases within my target audience that may use the product in unexpected ways which can make my product more relevant, accessible, and meaningful.
Coming into this project, I had high expectations for how the project would turn out, but at times, I forgot that it was a team effort, not solo work. I wish I had left more room for Zach and Maddy to be involved in the UI and not too nitpick about small details. However, I learned a lot about layout, grids, and iconography from Zach, as well as how to conduct research from Maddy. Loved working with you guys!